On Sonntag, 10. September 2006 22:47, Oliver Schroeder wrote: > On Freitag, 8. September 2006 20:41, Curtis L. Olson wrote: > > Now I want to fly this system of computers in the multiplayer world. An > > invisible player option (view only) for each of my visual channels would > > be a quick and dirty solution to my problem. I realize it wouldn't be > > perfect and there could be synchronization issues with the MP aircraft > > locations when passing between displays, but I can live with that for > > now. > > This feature can easily be implemented. At least as a dirty quick hack, > based on special callsign. I've already have some code for observers in the > server and will look it over. >
The feature is now implemented in the cvs version of the server (port 5002 on our public servers). You have to choose a special callsign, starting with "obs" (e.g. "observ1") to become an observer. As a result you will see everyone, but none will see you. I know that this is a bit rude. I will implement a cleaner observer-mode when I've finished my patches to the new mp-protocol of flightgear. regards, Oliver ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel