On Sonntag, 10. September 2006 22:47, Oliver Schroeder wrote:
> On Freitag, 8. September 2006 20:41, Curtis L. Olson wrote:
> > Now I want to fly this system of computers in the multiplayer world.  An
> > invisible player option (view only) for each of my visual channels would
> > be a quick and dirty solution to my problem.  I realize it wouldn't be
> > perfect and there could be synchronization issues with the MP aircraft
> > locations when passing between displays, but I can live with that for
> > now.
>
> This feature can easily be implemented. At least as a dirty quick hack,
> based on special callsign. I've already have some code for observers in the
> server and will look it over.
>

The feature is now implemented in the cvs version of the server (port 5002 on 
our public servers). You have to choose a special callsign, starting 
with "obs" (e.g. "observ1") to become an observer.
As a result you will see everyone, but none will see you. I know that this is 
a bit rude. I will implement a cleaner observer-mode when I've finished my 
patches to the new mp-protocol of flightgear.

regards,
Oliver

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