Jon,

On Wed, Oct 18, 2006 at 11:00:44AM +0100, Jon Stockill wrote:
> Holger Wirtz wrote:
> > Hi Oliver,
> > 
> > On Wed, Oct 18, 2006 at 10:49:37AM +0200, Oliver Schroeder wrote:
> > [...]
> >>> I have much experience with video and teleconferences and there you every
> >>> a problem with such implementations. If I transfer this to home
> >>> simulator flying there you have trouble with background noise (e.g. the
> >>> kids have a dispute, the wife is shouting "Suppers ready!" and so on).
> >>> Sometimes the mics are to near towards the nose and you hear every
> >>> breath... this is not nice :-( . Or you hear music in the background...
> >>>
> >>> What you should have in mind too: Some voice codes transfer very few
> >>> packets when the mic is muted.
> >>>
> >>> I think it is more realistic AND for the reason of clean radio frq. that
> >>> there is a mic button reachable from inside fgfs.
> >> In that case I think the easiest (and cleanest) way is to let fgfs 
> >> un-/mute 
> >> the mic on keypress.
> > 
> > Yes, this seems to be the easiest way. But I don't know how this
> > interacts with the audio stack in the external communication client
> > (alsa/libaudio/jack-based). How is the sound organized in fgfs? When it
> > is alsa based I can disable libaudio and jack and then this should work.
> > 
> > Can you give me hints where to find the sound and the input module? Or
> > can someone of the core hackers integrate such function?
> > 
> >> If you really want to pass a keypress to another application you need to 
> >> use 
> >> shared memory, semaphores or network communication. All methods are very 
> >> ugly.
> > 
> > Hm, yes... not really nice. But if this works better I would prefer
> > this.
> 
> Since you're already having to transfer radio frequency data from 
> flightgear why not just create a PTT property in the tree and transfer 
> that too? That property could then be updated by joystick buttons, key 
> mappings, etc and you only need to check for it in one place.

Hm, yes. This should work, because I need to poll about 3 times a second
for getting the new frq for the com1.

The problem is: I have no idea how to implement this in fgfs. Is there someone
around who can do this?

Regards, Holger

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