If you try it out and move the yoke, you'll notice the yoke ends up rendered behind the 2d panel in the 3d cockpit. Ok, so the panel was actually a ways off the panel, which I already fixed. Still, the panel renders on top of the yoke (and other parts too like the inner Cockpit model and the seats, but not the fuselage). I've scrutinized the model in Blender and even VI, nothing looks like it could cause it that I can tell. Tried adding a "depth-test" tag in the panel section, which didn't work. The list goes on.
This doesn't happen in the regular c172p, so I figure it must be fixable. I've practically converted it to the same as the c172p trying to fix it, but nothing seems to work.
I'm sure this is relatively simple once you know - bugs usually are. Please, oh please, someone tell me you know what's going on here? :-/
As for what now works, I fixed the ailerons, which don't quite work properly. I can submit a patch to fix it in the C172R if that would be useful? Just needs some signs flipped.
Thanks,
Mike.
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