Hi Yurik,

Just trying to build your patch.  Looked nice, so I figured I would give it a test.  Unfortunately, it won't build for me.

I hit one error with your center variable in lightmgr.hxx/.cxx.  The FGScenery class I have defines get_center as returning SGVec3d&, not Point3D&.  I changed it to SGVec3d and that compiled.  But then:

main.cxx: In function 'void fgMainLoop()':
main.cxx:539: error: 'class FGScenery' has no member named 'set_next_center'

I checked my file versions in Scenery/* and I seem to have the latest versions of everything.  And there's no set_next_center in FGScenery.

Is it possible you made changes to scenery.hxx/.cxx and forgot the patches or something like that?

Of course, I could have something messed up on my end, but it does look like the patch is missing something to me at the moment.  This is right near where a patch chunk failed ( main.cxx) due to missing curly braces around the enclosing if statement (which I just added when manually patching).

Anyways, that's my testing so far so I thought I'd give you my feedback.  Can't wait to see it work - looks great! :)

Mike.

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