Just trying to build your patch. Looked nice, so I figured I would give it a test. Unfortunately, it won't build for me.
I hit one error with your center variable in lightmgr.hxx/.cxx. The FGScenery class I have defines get_center as returning SGVec3d&, not Point3D&. I changed it to SGVec3d and that compiled. But then:
main.cxx: In function 'void fgMainLoop()':
main.cxx:539: error: 'class FGScenery' has no member named 'set_next_center'
I checked my file versions in Scenery/* and I seem to have the latest versions of everything. And there's no set_next_center in FGScenery.
Is it possible you made changes to scenery.hxx/.cxx and forgot the patches or something like that?
Of course, I could have something messed up on my end, but it does look like the patch is missing something to me at the moment. This is right near where a patch chunk failed ( main.cxx) due to missing curly braces around the enclosing if statement (which I just added when manually patching).
Anyways, that's my testing so far so I thought I'd give you my feedback. Can't wait to see it work - looks great! :)
Mike.
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