You can get the liverisies flight schedules per gate from the FAA 
website.

On Mon, 30 Oct 2006 8:48 am, Darko Tasovac wrote:
> Thanx Durk.
>
> I asked that question because I want to contribute with some traffic
> patterns. Most flights are very hard or impossible to track, so I
> collect data flights from the airports website. Then I schedule them
> manually on fleet size number  (planning to write C++ source for
> automatic random schedule, knowing the destination, airiliner, and 
> fleet
> size) .
>
>
> Durk Talsma wrote:
>>  Hi Darko,
>>
>>  Well, I can only speak for myself, but I would say that my goal is to 
>> achieve
>>  "ever increasing realism through constant refinement". I'd like to 
>> have
>>  something that feels realistic, in the sense that the right amount of
>>  traffic, and with approximately the right liveries, is present at each
>>  airport. This could mean that we go through a phase where everything 
>> is
>>  driven by random traffic. but I'd like to keep the option open to have
>>  realistic schedules. I certainly don't have the entire flight 
>> schedule of
>>  each airline in memory, but there are a limited nr of flights for 
>> which I
>>  know the departure time (i.e. those, I've travelled with as a 
>> passenger in
>>  real-life). It's pretty cool to see those behave in FlightGear (or 
>> FS2004 for
>>  that matter) as they would in reality.
>>
>>  FWIW, keeping traffic 100% realistic is most likely going to be a 
>> logistic
>>  nightmare, but if we can get something that approximates it then that 
>> would
>>  be great.
>>
>>  Also note that the AI system shouldn't be limited to airline traffic, 
>> but
>>  should also include general aviation, and military traffic. I started 
>> with
>>  airline stuff, because that's the most visible type of traffic in my 
>> home
>>  area, and also the type of traffic I have a test database for. If you 
>> look at
>>  the ground network / schedule documentation, and the C++ source code, 
>> you
>>  might find hooks for other traffic types as well. I just haven't had 
>> the
>>  chance to work on that though...
>>
>>  Cheers,
>>  Durk
>>
>>
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>
>
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