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John Wojnaroski wrote:
> 
> Have also been experimenting with curved reflective surfaces trying to 
> remove/reduce the distortions caused by mapping a 3D world onto a 2D 
> plane. Idea is to project an image onto the surface and then reflect it 
> onto a curved screen. Since the surfaces tend to be parabolas, getting 
> the shape right is a bit more difficult than a circle with a constant 
> radius.
> 
> Now here is a thought I'll throw on the table.   Could one render the 
> flightgear screen to a texture and then paste the texture onto an 
> mathematically defined surface of appropriate dimensions and curvature? 
> Kind of a virtual lense.  60 degrees per view, three channels and you 
> have a 180 degree field of view.  would that work in lieu of a 
> mechanical solution?  Any optics experts out there?

That's one way it's done in projection systems. See
examples/osgdistortion in the Open Scene Graph source tree.

Tim

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