>> I'd like to simply bind the press of a key to a custom animation (a
>> rotation around an axis at a fixed speed, between two extreme positions,
>> in both directions), can you point me to a simple/basic example?
>>
>
> You can use the nasal "interpolate" function to do that if I understand you
> correctly. You can write a nasal function using interpolate to manipulate
> any property you want and call it from a keybinding (see for example the
> beaufighter gunsight & door toggle functions.)
>
> Cheers,
>
> AJ
>
Thank you AJ, that was the right hint :-)
The beaufighter door animation is the one I needed, simple and
effective. Now, I have a fully working rotate animation and proper key
bindings.
I have to point out the beaufighter toggle_cdoor function is not
completely correct (it doesn't work right if you toggle the animation
while the door is already rotating). I had to change it a little bit in
order to get it at constant speed. But that was a very solid point to
start from; now I know a little how to write such animation nasal
scripts :-) I whish there were more NASAL tutorials around.
cheers,
Roberto
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