Am Dienstag, den 14.11.2006, 17:57 +0100 schrieb Durk Talsma:
> On Tuesday 14 November 2006 10:28, Maik Justus wrote:
> > Hi Detlef,
> >
> > thanks for your explanation. The idea to try to load multiplayer
> > aircrafts from another directory-tree first is compatible with your
> > concept. The xml File stored in the other directory-tree could load you
> > r...-ai.xml file.
> >
> > Has anyone a good idea for the naming of this directory? (For
> > simplification of the string operations it should have the same length
> > as aircraft has).
> >
> > Maik
> >
> 
> Currently, AI stuff is pretty much scattered all over the base package, and 
> one thing I would like to see is have something organized a bit more 
> consistently. Currently I have the following directory structure for AI 
> inside the data directory:
> 
> ./AI/FlightPlans
> ./Aircraft/AI/737/Models
> ./Aircraft/AI/737/Textures
> ./Aircraft/AI/737/Textures/Adria
> ./Aircraft/AI/737/Textures/AerLingus
> ./Aircraft/AI/737/Textures/Aeroflot
> ./Aircraft/AI/737/Textures/AigleAzur
> ./Aircraft/AI/737/Textures/AirAlgerie
> ./Aircraft/AI/737/Textures/AirBerlin
> ./Aircraft/AI/737/Textures/AirCanada
> ./Aircraft/AI/737/Textures/AirFrance
> 
> [SNIP]
> 
> ./Aircraft/AI/Fokker-100/Models
> ./Aircraft/AI/fokker100/Textures
> ./Aircraft/AI/Fokker-100/Textures
> ./Aircraft/AI/Fokker-100/Textures/AirBerlin
> ./Aircraft/AI/Fokker-100/Textures/BritishMidland
> ./Aircraft/AI/Fokker-100/Textures/Germania
> ./Aircraft/AI/Fokker-100/Textures/Helvetic
> ./Aircraft/AI/Fokker-100/Textures/KLM
> ./Aircraft/AI/Fokker-100/Textures/MontenegroAirlines
> 
> ./Airports/AI/EHAM
> ./Airports/AI/KSFO
> 
> /Traffic/KLM/
> /Traffic/UAL/
> 
> 
> I'd like to change that to something like this:
> 
> ./AI/
> ./AI/Aircraft/
> ./AI/Aircraft/737/
> ./AI/Aircraft/737/Model
> ./AI/Aircraft/737/Textures
> ./AI/Aircraft/737/Textures/[Liveries]
> ./AI/Airports/[ICAO-code]
> ./AI/FlightPlans
> 
I think the models and liveries should also be accessible as static
models. 
I had some difficulties making the static model work when model and
textures are in a different directory than /Models/ (I first stored them
in /Aircraft/bf109/Models/ but was not able to load the Model from
there). 


Greetings

Detlef

> this way we'd have everything at the same top level directory, which would 
> make the installation and removal of AI related stuff a lot easier. I'd also 
> like to remove the Traffic directory and add the traffic files into to the 
> AI/Aircraft/[Aircraft-type] directory, so that it becomes a lot easier to 
> install traffic patterns. 
> 
> Cheers,
> Durk
> 
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