Am Dienstag, den 14.11.2006, 17:57 +0100 schrieb Durk Talsma: > On Tuesday 14 November 2006 10:28, Maik Justus wrote: > > Hi Detlef, > > > > thanks for your explanation. The idea to try to load multiplayer > > aircrafts from another directory-tree first is compatible with your > > concept. The xml File stored in the other directory-tree could load you > > r...-ai.xml file. > > > > Has anyone a good idea for the naming of this directory? (For > > simplification of the string operations it should have the same length > > as aircraft has). > > > > Maik > > > > Currently, AI stuff is pretty much scattered all over the base package, and > one thing I would like to see is have something organized a bit more > consistently. Currently I have the following directory structure for AI > inside the data directory: > > ./AI/FlightPlans > ./Aircraft/AI/737/Models > ./Aircraft/AI/737/Textures > ./Aircraft/AI/737/Textures/Adria > ./Aircraft/AI/737/Textures/AerLingus > ./Aircraft/AI/737/Textures/Aeroflot > ./Aircraft/AI/737/Textures/AigleAzur > ./Aircraft/AI/737/Textures/AirAlgerie > ./Aircraft/AI/737/Textures/AirBerlin > ./Aircraft/AI/737/Textures/AirCanada > ./Aircraft/AI/737/Textures/AirFrance > > [SNIP] > > ./Aircraft/AI/Fokker-100/Models > ./Aircraft/AI/fokker100/Textures > ./Aircraft/AI/Fokker-100/Textures > ./Aircraft/AI/Fokker-100/Textures/AirBerlin > ./Aircraft/AI/Fokker-100/Textures/BritishMidland > ./Aircraft/AI/Fokker-100/Textures/Germania > ./Aircraft/AI/Fokker-100/Textures/Helvetic > ./Aircraft/AI/Fokker-100/Textures/KLM > ./Aircraft/AI/Fokker-100/Textures/MontenegroAirlines > > ./Airports/AI/EHAM > ./Airports/AI/KSFO > > /Traffic/KLM/ > /Traffic/UAL/ > > > I'd like to change that to something like this: > > ./AI/ > ./AI/Aircraft/ > ./AI/Aircraft/737/ > ./AI/Aircraft/737/Model > ./AI/Aircraft/737/Textures > ./AI/Aircraft/737/Textures/[Liveries] > ./AI/Airports/[ICAO-code] > ./AI/FlightPlans > I think the models and liveries should also be accessible as static models. I had some difficulties making the static model work when model and textures are in a different directory than /Models/ (I first stored them in /Aircraft/bf109/Models/ but was not able to load the Model from there).
Greetings Detlef > this way we'd have everything at the same top level directory, which would > make the installation and removal of AI related stuff a lot easier. I'd also > like to remove the Traffic directory and add the traffic files into to the > AI/Aircraft/[Aircraft-type] directory, so that it becomes a lot easier to > install traffic patterns. > > Cheers, > Durk > > ------------------------------------------------------------------------- > SF.net email is sponsored by: A Better Job is Waiting for You - Find it Now. > Check out Slashdot's new job board. Browse through tons of technical jobs > posted by companies looking to hire people just like you. > http://jobs.slashdot.org/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel