Hi all , Hotspots are back to normal ... almost. They are now covered or hidden by some 3d objects , so I disabled the Depth Test state and it now works like the plib version , most hotspots are visible again.... I'm not sure how to create a proper patch file .... and Im not sure if I have write access to the source , so I'll add a description of my change to panel.cxx ...
starting line: 475 if (!hotspotStateSet.valid()) { hotspotStateSet = new osg::StateSet; hotspotStateSet->setTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF); hotspotStateSet->setMode(GL_LIGHTING,osg::StateAttribute::OFF); } with change: if (!hotspotStateSet.valid()) { hotspotStateSet = new osg::StateSet; hotspotStateSet->setTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF); hotspotStateSet->setMode(GL_LIGHTING,osg::StateAttribute::OFF); hotspotStateSet->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); } Cheers, Syd P.S. Already compiled and running on my system... ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel