Hi all ,
Hotspots are back to normal ... almost.
They are now covered or hidden by some 3d objects , so I disabled the
Depth Test state and it now works like the plib version , most
hotspots are visible again....
I'm not sure how to create a proper patch file .... and Im not sure if
I have write access to the source , so I'll add a description of my
change to panel.cxx ...
starting line: 475
if (!hotspotStateSet.valid()) {
hotspotStateSet = new osg::StateSet;
hotspotStateSet->setTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF);
hotspotStateSet->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
}
with change:
if (!hotspotStateSet.valid()) {
hotspotStateSet = new osg::StateSet;
hotspotStateSet->setTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF);
hotspotStateSet->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
hotspotStateSet->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
}
Cheers,
Syd
P.S. Already compiled and running on my system...
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