Anders Gidenstam wrote: > If both of your computers have the same architecture, run similar > operating systems and both programs are compiled with the same compiler > (and same version) then one can be reasonably sure that just sending the > in-memory representation of a struct between the computers will succeed. > > However, for a multiplatform application like FlightGear one has to do > something better. That is, to define exactly how the sent messages should > be formated (i.e. their binary representation) and ensure that this can be > encoded/decoded on every platform. So, yes you have to use htonf, etc :)
I don't have a solution at hand, still I'd like to point to a place in FlightGear where this stuff "simply works": The current multiplayer network interface allows to set IRIX/N32 against Linux/AMD64 and they both communicate nicely to each other. This setup includes different word-size, different byte order and different compiler. The guys who have designed this interface definitely did an excellent job, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel