Hi,
> 2. I noticed that the stripes on the sides of the pa24-250 look more
> ragged at nearly all distances with OSG. Again, they are much smother
> with ac3dlx or plib until you get very close. I looked at the 1024x1024
> texture file with gimp, and you have to magnify the image until you see
> individual pixels to see the indefinite edge. You can see the
> difference just by launching the OSG version with fgrun as the rotating
> aircraft looks as in fgfs plib. I hope this difference can be improved.
> I looked at other aircraft. Straight lines in textures look worse in
> OSG so far.
IMHO texture compression is not applied corrrectly.
retrieving revision 1.51
diff -u -r1.51 model.cxx
--- simgear/scene/model/model.cxx 20 Nov 2006 18:19:02 -0000 1.51
+++ simgear/scene/model/model.cxx 24 Nov 2006 22:24:27 -0000
@@ -269,7 +269,8 @@
// OSGFIXME
registry->getSharedStateManager()->share(res.getNode());
-
+
+#if 0
// OSGFIXME: guard that with a flag
// OSGFIXME: in the long term it is unclear if we have an OpenGL
context here...
osg::Texture::Extensions* e = osg::Texture::getExtensions(0, true);
@@ -280,8 +281,10 @@
SGTexCompressionVisitor
texComp(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
res.getNode()->accept(texComp);
}
+#endif
}
+
// Add an extra reference to the model stored in the database.
// That it to avoid expiring the object from the cache even if it
is still
// in use. Note that the object cache will think that a model is
unused if the
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