Hi!

I've been working on a prototype flight simulator and I'm running into
an issue I have no idea how to solve, so I decided to ask here since
this very same problem might have been addressed in FlightGear.

I want to model the landing of my aircraft. My problem lies in the
altitude data. The data I have to use is a pixel map, which means that
one "square" (which has around 100 meters side) has a certain value of
altitude and the adjacent "square" has a completely different value...
This means that if I try to land the aircraft in the border between two
squares... it will either fall down or crash against this "virtual
discontinuity"!

I'm betting there's an obvious solution to this, but I'm out of
ideas!... Any suggestions?

Thanks!

Antonio

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