On Saturday 16 December 2006 08:26, Josh Babcock wrote: > Dene wrote: > > Hi, > > A question for aircraft developers, everyone enjoys flying high poly > > models...the screen shots look great! How hard would would it be to > > save/export/what ever, low poly versions for use as statics? as you > > might gather I know nothing of the model development cycle so am asking > > the question ...would it be a simple "save as low poly" or a total > > ground up redevelopment? > > My intention is to start making my planes with pretty aggressive LOD. > This will help frame rates, but not memory usage. I can also start > exporting the low LOD versions separately as static models. I have no > idea when I will get around to this, but I do intend to do it. > > Josh
Speaking of LOD, I find the current system, namely the "range" animation, inadequate. It doesn't take zoom into account, so parts that should have been visible are turned off when one zooms from a kilometer away. Ampere ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel