Martin,

> > I'd love to see a solution, either way. I use MSFS and X-Plane on
> > VATSIM on a regular basis and both are driving me mad. I suggest that
> > any external approach (via X-Plane or a "black box") is independent of
> > FG licensing issues and there should be no problem with you
> > implementing and distributing it. It won't be part of FG's CVS, but
> > who cares.
> 
> I do  ;-)
> To my understanding at least the X-Plane approach limits its use to
> those platforms that are supported by X-Plane. I still see the wide
> portability of FlighGear as one of its strengths and I'm not convinced
> that limiting the use of the MultiPlayer 'feature' to just a few
> platforms is good for advertizing ....

That's true, but it's still by far the quickest and easiest way of
using VATSIM with FG. Remember, the "proxy" plugin would not be
affiliated to FG in any way, all it does is slave X-Plane's FDM to
data received over a standard (telnet?) connection, whether that comes
from FG or not is another matter. Making available such a proxy would
make life much easier to some people without compromising the
portability of FG.

> BTW, I simply don't want to have to buy a commercial X-Plane license
> just in order to participate in FlightGear MultiPlayer 'events'.

As I wrote in the original email, you don't need to. The only two
things missing in the (free) demo compared to what you get on DVD is
the scenery (which you don't need anyway) and joystick input after the
first 6 minutes have expired (which you don't need either). So the
free demo will do, and the SDK is free too, unlike FSUIPC etc.

  Andras

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