Maik Justus wrote: > there is a minor bug in YASim in the gear code. The sfric and dfric > tags in the aircrafts .xml are ignored.
I didn't even know those were tunable. Actual tires have a very narrow range of friction coefficients, except for special cases like "knobby" off-road tires or special surfaces like ice or water. Did I add this code? But I agree, taking those lines out looks right to me. > Maybe this helps to solve the slipping of parked aircrafts (by > adjusting sfric). Very unlikely. The slipping is a numerics effect, not a modeling one. The only way to get the gear jitter to produce a stable solution over time is to push the coefficients *down*. But that will produce more slipping, not less. The solution to this problem is a rewrite of the static gear friction to use a damped spring model around a "stuck" point. But that's hard for the case of rolling gear. Andy ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel