Maik Justus schrieb: > > I think my changes do not touch jsbsim. Therefore I think, the reduced > framerate is caused by something else. Do you have the non-patched > version and can test the framerate with it? > I used the unpatched version a lot the last days for placing objects with the ufo and had normal framerates at EDDW. But as I wrote before, I am still a Linux n00b and something might have got wrong with my patching. Therefore we should wait for further feedback from other testers.
> I think on ground with retracted gear there is no gear on the dhc2f. You > just sink into ground ground behaves like water > but without friction/drag (should be the same with > the unpatched beaver and the cvs-code). > I understand that a) the "Kielwasser (don't know the English expression) on land" problem has to be solved by the creator of the Beaver b) you might give some extra drag on floats if they have ground ("land") contact with retracted gears in further development? >>> Maik >>> >>> >>> >>> >> Great work until now, very nice stuff for water-vehicles (not only a/c). >> >> >> > Thanks. And I linke the grass-bumping. Did you looked for this? Yes, very nice!!! Will do some further tests this late (!) night. And the wave-effect in water is new, too, I think - impressive! > Do have > dynamic view on? > Normally not. But I will try it when rolling over grass :-) Regards Georg ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel