Hi, yes, the error message was added by me. But without any consequence, there was just this message. I added a functionality, that flightgear searches for some type of files (only in special circumstances) in the AI-tree first. The idea is, to have copies of high poly / huge texture - aircrafts with lower polys/smaller textures there, to reduce memory usage of multiplayer and static aircrafts. What I didn't notice, the load function throws an error message, if it fails to load a .ac file, but is silent when not finding a .xml file. With the fix, fg does not try to load .ac files from the ai-tree.
Maik gh.robin schrieb am 13.01.2007 14:18: > On Sat 13 January 2007 10:04, Durk Talsma wrote: > >> Update of /var/cvs/FlightGear-0.9/source/src/AIModel >> In directory baron:/tmp/cvs-serv7377/src/AIModel >> >> Modified Files: >> AIAircraft.cxx AIBase.cxx AIBase.hxx AIManager.cxx >> AIMultiplayer.cxx AIStatic.cxx >> Log Message: >> Maik Justus, >> >> Here is a patch for two bugs in the AI/multiplayer part: >> >> 1. Cannot find model file *.ac error message (was only a false message, >> anything worked correctly, the model was loaded from the correct path >> afterwards). >> > > Hello Maik, > > Remember we never had that error message within FG_PreOSG, but when there is > a wrong modele.xml file (in that case the model is replaced by the > glider.ac). > > So keep the FG_preOSG code working > > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

