Hi Maik,
On Friday 05 January 2007 11:16, Maik Justus wrote:
> sometimes I get a segfault in function
> SGShaderAnimation::~SGShaderAnimation(), file
> simgear/scene/model/shadanim.cxx.
>
> Please commit the attached patch.
The patch you have attached is a noop. you can safely delete a zero pointer
according to the standard.
If you have problems here we have probably a very different problem that just
shows up here. I don't think that it is a good idea to do it in this way ...
Greetings
Mathias
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