=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-21_04:32:57 (fredb) /var/cvs/FlightGear-0.9/source/projects/VC7.1/FlightGear.vcproj /var/cvs/FlightGear-0.9/source/projects/VC7.1/yasim.vcproj
Update MSVC 7.1 projects =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-21_04:48:22 (mfranz) /var/cvs/FlightGear-0.9/source/src/FDM/YASim/proptest.cpp add fgSetString() stub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-21_04:48:34 (mfranz) /var/cvs/FlightGear-0.9/source/src/FDM/YASim/proptest.cpp add fgSetString() stub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-21_13:52:49 (mfranz) /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx raise signal "/sim/signals/nasal-dir-initialized" when all Nasal files in $FG_ROOT/Nasal/* were loaded and executed, and thus all Nasal library functions are available. This was in the past only done with settimer(..., 0), constructions, but suchlike triggered timer functions are executed *after* aircraft specific Nasal files were loaded, so they can't be used for internal library initialization, where e.g. props.Node() is already needed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-21_13:52:56 (mfranz) /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx raise signal "/sim/signals/nasal-dir-initialized" when all Nasal files in $FG_ROOT/Nasal/* were loaded and executed, and thus all Nasal library functions are available. This was in the past only done with settimer(..., 0), constructions, but suchlike triggered timer functions are executed *after* aircraft specific Nasal files were loaded, so they can't be used for internal library initialization, where e.g. props.Node() is already needed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-21_18:10:39 (mfranz) /var/cvs/FlightGear-0.9/source/src/FDM/YASim/Hitch.cpp Maik JUSTUS: connect fix =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-21_18:10:41 (mfranz) /var/cvs/FlightGear-0.9/source/src/FDM/YASim/Hitch.cpp Maik JUSTUS: connect fix =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-21_23:26:59 (frohlich) /var/cvs/FlightGear-0.9/source/projects/VC8/FlightGearLib.vcproj Modified Files: FlightGearLib.vcproj: Olaf Flebbe: MSVC8 project files updates =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-21_23:36:43 (frohlich) /var/cvs/FlightGear-0.9/source/src/FDM/YASim/Launchbar.cpp Modified Files: src/FDM/YASim/Launchbar.cpp: Olaf Flebbe: Use float consts in float code =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-21_23:46:51 (frohlich) /var/cvs/FlightGear-0.9/source/src/Cockpit/hud.cxx /var/cvs/FlightGear-0.9/source/src/Cockpit/hud.hxx /var/cvs/FlightGear-0.9/source/src/Cockpit/hud_labl.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_label.cxx Modified Files: src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_labl.cxx src/Instrumentation/HUD/HUD_label.cxx: Olaf Flebbe: avoid potential buffer overflows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-22_10:38:57 (mfranz) /var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_label.cxx fix from HEAD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-22_10:42:19 (mfranz) /var/cvs/FlightGear-0.9/source/src/FDM/YASim/Launchbar.cpp merge fix from HEAD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-22_17:01:39 (mfranz) /var/cvs/FlightGear-0.9/source/src/FDM/YASim/Hitch.cpp Maik JUSTUS: support waterplane anchor =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-22_17:01:43 (mfranz) /var/cvs/FlightGear-0.9/source/src/FDM/YASim/Hitch.cpp Maik JUSTUS: support waterplane anchor =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-23_09:53:04 (mfranz) /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx - remove "nasal-dir-initialized" signal node after use. This code is executed before the property tree is stored away for reinit, so the signal would be emitted again on reset. - fix inconsistent style that sneaked in with a previous patch =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-23_09:53:06 (mfranz) /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx - remove "nasal-dir-initialized" signal node after use. This code is executed before the property tree is stored away for reinit, so the signal would be emitted again on reset. - fix inconsistent style that sneaked in with a previous patch =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-23_10:47:04 (mfranz) /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.hxx allow listeners to remove themselves. This is done by marking them dead and letting the next NasalSys::update() remove all dead listeners. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-23_10:47:06 (mfranz) /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.hxx allow listeners to remove themselves. This is done by marking them dead and letting the next NasalSys::update() remove all dead listeners. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-23_17:40:02 (mfranz) /var/cvs/FlightGear-0.9/source/src/FDM/YASim/Hitch.cpp better message =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-23_17:40:08 (mfranz) /var/cvs/FlightGear-0.9/source/src/FDM/YASim/Hitch.cpp better message =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-24_17:39:47 (mfranz) /var/cvs/FlightGear-0.9/source/src/AIModel/AIMultiplayer.cxx Maik JUSTUS: add a missing pair of parens and rounding =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-01-24_17:39:48 (mfranz) /var/cvs/FlightGear-0.9/source/src/AIModel/AIMultiplayer.cxx Maik JUSTUS: add a missing pair of parens and rounding 2f585eeea02e2c79d7b1d8c4963bae2d ------------------------------------------------------------------------- Take Surveys. Earn Cash. 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