=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-21_04:32:57 (fredb)
/var/cvs/FlightGear-0.9/source/projects/VC7.1/FlightGear.vcproj
/var/cvs/FlightGear-0.9/source/projects/VC7.1/yasim.vcproj

Update MSVC 7.1 projects


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-21_04:48:22 (mfranz)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/proptest.cpp

add fgSetString() stub


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-21_04:48:34 (mfranz)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/proptest.cpp

add fgSetString() stub


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-21_13:52:49 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx

raise signal "/sim/signals/nasal-dir-initialized" when all Nasal files
in $FG_ROOT/Nasal/* were loaded and executed, and thus all Nasal library
functions are available. This was in the past only done with settimer(..., 0),
constructions, but suchlike triggered timer functions are executed
*after* aircraft specific Nasal files were loaded, so they can't be
used for internal library initialization, where e.g. props.Node() is
already needed.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-21_13:52:56 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx

raise signal "/sim/signals/nasal-dir-initialized" when all Nasal files
in $FG_ROOT/Nasal/* were loaded and executed, and thus all Nasal library
functions are available. This was in the past only done with settimer(..., 0),
constructions, but suchlike triggered timer functions are executed
*after* aircraft specific Nasal files were loaded, so they can't be
used for internal library initialization, where e.g. props.Node() is
already needed.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-21_18:10:39 (mfranz)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Hitch.cpp

Maik JUSTUS: connect fix


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-21_18:10:41 (mfranz)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Hitch.cpp

Maik JUSTUS: connect fix


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-21_23:26:59 (frohlich)
/var/cvs/FlightGear-0.9/source/projects/VC8/FlightGearLib.vcproj

Modified Files:
        FlightGearLib.vcproj: Olaf Flebbe: MSVC8 project files updates


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-21_23:36:43 (frohlich)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Launchbar.cpp

Modified Files:
        src/FDM/YASim/Launchbar.cpp: Olaf Flebbe:
        Use float consts in float code


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-21_23:46:51 (frohlich)
/var/cvs/FlightGear-0.9/source/src/Cockpit/hud.cxx
/var/cvs/FlightGear-0.9/source/src/Cockpit/hud.hxx
/var/cvs/FlightGear-0.9/source/src/Cockpit/hud_labl.cxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_label.cxx

Modified Files:
        src/Cockpit/hud.cxx src/Cockpit/hud.hxx
        src/Cockpit/hud_labl.cxx src/Instrumentation/HUD/HUD_label.cxx:
        Olaf Flebbe: avoid potential buffer overflows.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-22_10:38:57 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_label.cxx

fix from HEAD


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-22_10:42:19 (mfranz)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Launchbar.cpp

merge fix from HEAD


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-22_17:01:39 (mfranz)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Hitch.cpp

Maik JUSTUS: support waterplane anchor


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-22_17:01:43 (mfranz)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Hitch.cpp

Maik JUSTUS: support waterplane anchor


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-23_09:53:04 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx

- remove "nasal-dir-initialized" signal node after use. This code is executed
  before the property tree is stored away for reinit, so the signal would
  be emitted again on reset.
- fix inconsistent style that sneaked in with a previous patch


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-23_09:53:06 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx

- remove "nasal-dir-initialized" signal node after use. This code is executed
  before the property tree is stored away for reinit, so the signal would
  be emitted again on reset.
- fix inconsistent style that sneaked in with a previous patch


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-23_10:47:04 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx
/var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.hxx

allow listeners to remove themselves. This is done by marking them
dead and letting the next NasalSys::update() remove all dead listeners.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-23_10:47:06 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx
/var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.hxx

allow listeners to remove themselves. This is done by marking them
dead and letting the next NasalSys::update() remove all dead listeners.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-23_17:40:02 (mfranz)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Hitch.cpp

better message


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-23_17:40:08 (mfranz)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Hitch.cpp

better message


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-24_17:39:47 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIMultiplayer.cxx

Maik JUSTUS: add a missing pair of parens and rounding


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-01-24_17:39:48 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIMultiplayer.cxx

Maik JUSTUS: add a missing pair of parens and rounding


2f585eeea02e2c79d7b1d8c4963bae2d

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