Rob Ratcliff wrote: > Hi, > > I just started working with FlightGear. I checked out the latest (head > of trunk) distribution of FlightGear, data and SimGear from CVS. After > finding that fgfs and js_demo core dumped with the existing rpm versions > of the dependent libraries, I grabbed the latest CVS/SVN sources for > OpenThreads, OpenProducer, OpenSceneGraph, plib, freeglut and > recompiled. (The .9.10 release also core dumped with the released rpms > of these libraries as well on my box.) > > So now the programs run without core dumping, but I'm having trouble > with the rendering as shown in this picture: > > http://www.futuretek.com/flight/flight1.jpg > > I can hear the sound and see the heads up display, the cockpit > instruments, the runway lights and the sun, but the airplane and scenery > geometry isn't being rendered correctly. > > Any ideas why this would be occurring and how to fix it? > > Thanks, > > Rob > > p.s. Here's some information about my system in case that helps: > > [EMAIL PROTECTED] bin]$ gl-info > GL_VENDOR = "NVIDIA Corporation" > GL_RENDERER = "GeForce Go 6800 Ultra/PCI/SSE2" > GL_VERSION = "2.1.0 NVIDIA 97.46" > GL_EXTENSIONS = "GL_ARB_color_buffer_float GL_ARB_depth_texture > GL_ARB_draw_buffers GL_ARB_fragment_program > GL_ARB_fragment_program_shadow GL_ARB_fragment_shader > GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample > GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object > GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow > GL_ARB_shader_objects GL_ARB_shading_language_100 > GL_ARB_texture_border_clamp GL_ARB_texture_compression > GL_ARB_texture_cube_map GL_ARB_texture_env_add > GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float > GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two > GL_ARB_texture_rectangle GL_ARB_transpose_matrix > GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader > GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float > GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr > GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate > GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract > GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test > GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit > GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object > GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays > GL_EXT_packed_depth_stencil GL_EXT_packed_pixels > GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal > GL_EXT_secondary_color GL_EXT_separate_specular_color > GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap > GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map > GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine > GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic > GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp > GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query > GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat > GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color > GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance > GL_NV_fragment_program GL_NV_fragment_program_option > GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage > GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint > GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range > GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners > GL_NV_register_combiners2 GL_NV_texgen_reflection > GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 > GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader > GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range > GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 > GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 > GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod > GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum " > GL_RED_BITS = 8 > GL_GREEN_BITS = 8 > GL_BLUE_BITS = 8 > GL_ALPHA_BITS = 0 > GL_DEPTH_BITS = 24 > GL_INDEX_BITS = 0 > GL_STENCIL_BITS = 0 > GL_ACCUM_RED_BITS = 16 > GL_ACCUM_GREEN_BITS = 16 > GL_ACCUM_BLUE_BITS = 16 > GL_ACCUM_ALPHA_BITS = 16 > GL_AUX_BUFFERS = 4 > GL_MAX_ATTRIB_STACK_DEPTH = 16 > GL_MAX_NAME_STACK_DEPTH = 128 > GL_MAX_TEXTURE_STACK_DEPTH = 10 > GL_MAX_PROJECTION_STACK_DEPTH = 4 > GL_MAX_MODELVIEW_STACK_DEPTH = 32 > GL_MAX_CLIP_PLANES = 6 > GL_MAX_EVAL_ORDER = 8 > GL_MAX_LIGHTS = 8 > GL_MAX_LIST_NESTING = 64 > GL_MAX_TEXTURE_SIZE = 4096 > GL_MAX_VIEWPORT_DIMS = 4096,4096 > GL_POINT_SIZE_GRANULARITY = 0.125 > GL_POINT_SIZE_RANGE = 1,63.375 > Default values: > > GL_UNPACK_ALIGNMENT = 4 > GL_UNPACK_ROW_LENGTH = 0 > GL_UNPACK_SKIP_PIXELS = 0 > GL_UNPACK_SKIP_ROWS = 0 > GL_BLEND_SRC = 1 > GL_BLEND_DST = 0 > > xwininfo: Window id: 0x1000023 "Desktop" > > Absolute upper-left X: 0 > Absolute upper-left Y: 0 > Relative upper-left X: 0 > Relative upper-left Y: 0 > Width: 1920 > Height: 1200 > Depth: 24 > Visual Class: TrueColor > Border width: 0 > Class: InputOutput > Colormap: 0x20 (installed) > Bit Gravity State: NorthWestGravity > Window Gravity State: NorthWestGravity > Backing Store State: NotUseful > Save Under State: no > Map State: IsViewable > Override Redirect State: no > Corners: +0+0 -0+0 -0-0 +0-0 > -geometry 1920x1200+0+0 > > > > [EMAIL PROTECTED] bin]$ ldd fgfs > linux-gate.so.1 => (0x00ddd000) > libosgUtil.so => /usr/local/lib/libosgUtil.so (0x00968000) > libosgDB.so => /usr/local/lib/libosgDB.so (0x00b2c000) > libosgSim.so => /usr/local/lib/libosgSim.so (0x00462000) > libosg.so => /usr/local/lib/libosg.so (0x00110000) > libOpenThreads.so => /usr/local/lib/libOpenThreads.so (0x00451000) > libpthread.so.0 => /lib/libpthread.so.0 (0x00302000) > libz.so.1 => /usr/lib/libz.so.1 (0x00319000) > libglut.so.3 => /usr/local/opt/FlightGear/lib/libglut.so.3 > (0x00640000) > libGLU.so.1 => /usr/lib/libGLU.so.1 (0x0032c000) > libGL.so.1 => /usr/lib/libGL.so.1 (0x003ac000) > libXmu.so.6 => /usr/lib/libXmu.so.6 (0x004f8000) > libXt.so.6 => /usr/lib/libXt.so.6 (0x006f4000) > libSM.so.6 => /usr/lib/libSM.so.6 (0x00ab5000) > libICE.so.6 => /usr/lib/libICE.so.6 (0x00ac0000) > libXi.so.6 => /usr/lib/libXi.so.6 (0x00458000) > libXext.so.6 => /usr/lib/libXext.so.6 (0x0050f000) > libX11.so.6 => /usr/lib/libX11.so.6 (0x0051f000) > libdl.so.2 => /lib/libdl.so.2 (0x0095e000) > libalut.so.0 => /usr/lib/libalut.so.0 (0x00621000) > libopenal.so.0 => /usr/lib/libopenal.so.0 (0x0067f000) > libm.so.6 => /lib/libm.so.6 (0x00935000) > libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00c11000) > libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00c03000) > libc.so.6 => /lib/libc.so.6 (0x007f6000) > libosgText.so => /usr/local/lib/libosgText.so (0x0074c000) > /lib/ld-linux.so.2 (0x007d5000) > libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0x04d82000) > libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0x0366c000) > libnvidia-tls.so.1 => /usr/lib/tls/libnvidia-tls.so.1 (0x007f2000) > libXau.so.6 => /usr/lib/libXau.so.6 (0x00964000) > libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0x0044b000) > > > You are not alone. I ran into this on Sat. Apparently the head branch is broken. Something to do with OSG. I get the identical rendering issues.
Im running with nVidia GeForce 7600 GS graphics card, 256 meg VRAM. Those that believe this is a ATI card issue are mistaken. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel