FYI: I'm using the latest Linux driver from NVIDIA. The details are
included below.
Martin Spott wrote:
Rob Ratcliff wrote:
I noticed one artifact that might be related to the heads up display,
shown here:
http://www.futuretek.com/flight/fgfs-screen-005.jpg
Looks like US DHS has erected hard limits for airspace borders ;-)
Sorry, I have no idea. People often try to relate this do graphics
driver trouble, so you'd probably post the type of graphics card and
type/version of the respective driver on this list ?
Martin.
[EMAIL PROTECTED] bin]$ gl-info
GL_VENDOR = "NVIDIA Corporation"
GL_RENDERER = "GeForce Go 6800 Ultra/PCI/SSE2"
GL_VERSION = "2.1.0 NVIDIA 97.46"
GL_EXTENSIONS = "GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query
GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage
GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "
GL_RED_BITS = 8
GL_GREEN_BITS = 8
GL_BLUE_BITS = 8
GL_ALPHA_BITS = 0
GL_DEPTH_BITS = 24
GL_INDEX_BITS = 0
GL_STENCIL_BITS = 0
GL_ACCUM_RED_BITS = 16
GL_ACCUM_GREEN_BITS = 16
GL_ACCUM_BLUE_BITS = 16
GL_ACCUM_ALPHA_BITS = 16
GL_AUX_BUFFERS = 4
GL_MAX_ATTRIB_STACK_DEPTH = 16
GL_MAX_NAME_STACK_DEPTH = 128
GL_MAX_TEXTURE_STACK_DEPTH = 10
GL_MAX_PROJECTION_STACK_DEPTH = 4
GL_MAX_MODELVIEW_STACK_DEPTH = 32
GL_MAX_CLIP_PLANES = 6
GL_MAX_EVAL_ORDER = 8
GL_MAX_LIGHTS = 8
GL_MAX_LIST_NESTING = 64
GL_MAX_TEXTURE_SIZE = 4096
GL_MAX_VIEWPORT_DIMS = 4096,4096
GL_POINT_SIZE_GRANULARITY = 0.125
GL_POINT_SIZE_RANGE = 1,63.375
Default values:
GL_UNPACK_ALIGNMENT = 4
GL_UNPACK_ROW_LENGTH = 0
GL_UNPACK_SKIP_PIXELS = 0
GL_UNPACK_SKIP_ROWS = 0
GL_BLEND_SRC = 1
GL_BLEND_DST = 0
xwininfo: Window id: 0x1000023 "Desktop"
Absolute upper-left X: 0
Absolute upper-left Y: 0
Relative upper-left X: 0
Relative upper-left Y: 0
Width: 1920
Height: 1200
Depth: 24
Visual Class: TrueColor
Border width: 0
Class: InputOutput
Colormap: 0x20 (installed)
Bit Gravity State: NorthWestGravity
Window Gravity State: NorthWestGravity
Backing Store State: NotUseful
Save Under State: no
Map State: IsViewable
Override Redirect State: no
Corners: +0+0 -0+0 -0-0 +0-0
-geometry 1920x1200+0+0
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