FYI: I'm using the latest Linux driver from NVIDIA. The details are included below.

Martin Spott wrote:
Rob Ratcliff wrote:

I noticed one artifact that might be related to the heads up display, shown here:

http://www.futuretek.com/flight/fgfs-screen-005.jpg

Looks like US DHS has erected hard limits for airspace borders  ;-)
Sorry, I have no idea. People often try to relate this do graphics
driver trouble, so you'd probably post the type of graphics card and
type/version of the respective driver on this list ?

        Martin.
[EMAIL PROTECTED] bin]$ gl-info
GL_VENDOR = "NVIDIA Corporation"
GL_RENDERER = "GeForce Go 6800 Ultra/PCI/SSE2"
GL_VERSION = "2.1.0 NVIDIA 97.46"
GL_EXTENSIONS = "GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "
GL_RED_BITS = 8
GL_GREEN_BITS = 8
GL_BLUE_BITS = 8
GL_ALPHA_BITS = 0
GL_DEPTH_BITS = 24
GL_INDEX_BITS = 0
GL_STENCIL_BITS = 0
GL_ACCUM_RED_BITS = 16
GL_ACCUM_GREEN_BITS = 16
GL_ACCUM_BLUE_BITS = 16
GL_ACCUM_ALPHA_BITS = 16
GL_AUX_BUFFERS = 4
GL_MAX_ATTRIB_STACK_DEPTH = 16
GL_MAX_NAME_STACK_DEPTH = 128
GL_MAX_TEXTURE_STACK_DEPTH = 10
GL_MAX_PROJECTION_STACK_DEPTH = 4
GL_MAX_MODELVIEW_STACK_DEPTH = 32
GL_MAX_CLIP_PLANES = 6
GL_MAX_EVAL_ORDER = 8
GL_MAX_LIGHTS = 8
GL_MAX_LIST_NESTING = 64
GL_MAX_TEXTURE_SIZE = 4096
GL_MAX_VIEWPORT_DIMS = 4096,4096
GL_POINT_SIZE_GRANULARITY = 0.125
GL_POINT_SIZE_RANGE = 1,63.375
Default values:

GL_UNPACK_ALIGNMENT = 4
GL_UNPACK_ROW_LENGTH = 0
GL_UNPACK_SKIP_PIXELS = 0
GL_UNPACK_SKIP_ROWS = 0
GL_BLEND_SRC = 1
GL_BLEND_DST = 0

xwininfo: Window id: 0x1000023 "Desktop"

 Absolute upper-left X:  0
 Absolute upper-left Y:  0
 Relative upper-left X:  0
 Relative upper-left Y:  0
 Width: 1920
 Height: 1200
 Depth: 24
 Visual Class: TrueColor
 Border width: 0
 Class: InputOutput
 Colormap: 0x20 (installed)
 Bit Gravity State: NorthWestGravity
 Window Gravity State: NorthWestGravity
 Backing Store State: NotUseful
 Save Under State: no
 Map State: IsViewable
 Override Redirect State: no
 Corners:  +0+0  -0+0  -0-0  +0-0
 -geometry 1920x1200+0+0

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