On Wednesday 31 January 2007 23:45, Curtis Olson wrote:
> On 1/31/07, leee wrote:
> > The RS3D format isn't included on the OSG website but I wouldn't expect
> > it to
> > be as doesn't just include surface type objects but also mathematical
> > ones such as analytical solids.
> >
> > For example, think of a simple cylinder.  As an analytical solid it is
> > just
> > defined by it's length and radius - there are no polygon surfaces as
> > such.
> >
> > Of course, it could be converted but you'd have to decide before hand
> > what resolution would be needed i.e. number of sides and this sort of
> > situation doesn't fit well with automated conversion.
>
> I ran across a really interesting 3d model format yesterday ... this is
> going to sound like a "Duhh!!!" statement, but let me explain myself ...
> it's paper!
>
> My daughter's birthday is coming up and my parents gave her something early
> since they won't be here for her actual party ... it was called "Foldin'
> Art" and it included everything you needed to create a 3d puppy sculpture
> out of paper.
>
> http://www.hasbro.com/default.cfm?page=ps_results&product_id=18368
>
> This is a little above my daughter's age level so she dumped it in my lap
> to assemble.
>
> As I'm putting it together, it occured to me that this is nothing more and
> nothing less than a traditional computer 3d model ... textured even.  It
> was really fascinating how well it went together and how nice it looked
> when it was done.
>
> Essentially this was a very low polygon model that approximated the
> original shape very closely, and was textured very nicely  ... the sort of
> thing that takes a lot of skill to do ... especially when modeling organic
> shapes.
>
> Now start unfolding the polygons and grouping them into smallish groups
> (keeping the texture printed on the triangles/quads correctly).  Where ever
> you have to split up edges as you divide, unfold, and flatten the shape,
> add a glue tab.  This was done semi-intelligently so the model could be
> assembled without breaking the laws of physics.
>
> It also occured to me that you could just about automate this process
> entirely ... and create your own paper 3d models from nicely done low-poly
> count models.
>
> I don't know, I thought it was really cool and I thoroughly enjoyed putting
> the model together, but I often find myself in the minority on things like
> this. :-)  It was almost cool enough to be sucked into building a virtual
> -> paper model converter ... hmmm ....
>
> Curt.

Just had a look at the link and my reaction was the same as your's - it's a 
low-poly 3d model.  Clever stuff - I wonder how they developed it?

;)

It looks as though there are a lot of four-sided polys in it, which is 
interesting as it gives some scope for curvature.

LeeE


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