On Friday 16 February 2007 02:39, Stewart Andreason wrote: > leee wrote: > > On Thursday 15 February 2007 21:45, Berndt, Jon S wrote: > >> What's a realistic upper limit for polygon count now for an aircraft > >> model? 5000? 10000? 25000? > >> > >> What's definitely "out"? > >> > >> Jon > > > > AFAIK, current top-end vid cards can handle several million textured > > polys (typically between 1 - 3 M) > > > > For a single model - don't worry too much, for n models as few as > > possible. > > > > LeeE > > Well, that's interesting. > > Lee, have you ever gotten a SegFault from a large .ac file? > I don't think I ever got any reply to my gdb backtrace I posted Jan.26, so > I still am interested in knowing about upper limits on polygon counts. > > Stewart
I've never seen that but I think that Fred B may have answered your question. LeeE ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel