Hi Syd,

syd&sandy wrote:
> Hi all,
> While messing around with AI , unsuccessfully so far , Ive noticed 
> similar scripts in AI and Traffic.
>   
I'd say, go with traffic. :-). The aim of the scripts in Traffic is to 
provide a basic (time-table) level of Flight information, from which 
point on FlightGear takes care of traffic in a (hopefully) intelligent 
way. Please have a look at 
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic 
for documentation.

If you are using FlightGear cvs HEAD, sections 10 to 12 are slightly 
outdated, as I have a drop in system now.
> Ive attempted to add an Alaska Airlines daily flight from CYVR to KSFO , 
> just wondering which is more appropriate to use ... Im guessing the only 
> difference is how they are activated in Flightgear...
>   
Well, there is quite a difference. The scripts in AI give you fairly 
detailed control over the animation side, at the cost of intelligence, 
whereas the scripts in Traffic don't give you that much control, but 
allow FlightGear more intelligent control over AI traffic. Or at least 
that's the plan. The "intelligent" part of the system is still in 
development.
> Ive also noticed, while creating the Alaska Airlines livery , that the 
> AI aircraft use a 1024x1024 texture.Isn't that a bit much for AI aircraft ?
>   
Innis Cunningham and I have discussed this offlist, and we decided to 
start using 1024x1024, because it give the aircraft painter a bit of a 
canvas to work on. It's easy to scale that down using a little script 
centered around imageMagik, and this is something we had thought about. 
Notice that I have already created some Alaska airlines at: 
http://www.xs4all.nl/~dtalsma/flightgear.html Feel free to to use or 
modify these. Also, if you have working traffic files that you would 
share, please send them to me, so I can include them on the AI website.

> Finally got internet back , sorry if I havent answered anyone in the 
> last few days ...
> Cheers,
> Syd
>
>   
Cheers,
Durk

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