Oh no, No cockpit! :) Just the VTOL or hover capabilities might be useful.
Melchior FRANZ wrote: > You should > be aware that the UFO is primarily a means to explore the scenery, to take > screenshots, for scenery object placement etc. An UFO cockpit and fancy > "realistic" flight behavior might not be compatible with this purpose. Right. > We'd have to take a look at this first. In the end it might be desirable > to have two *-set.xml files: one boring development version, and one "real" > UFO. Well, the "real" UFO is what I'm trying to make. For flying purposes. But it seems I will have to make one with no Hollywood ties. and thus it might be original or boring depending on how it is taken. That firefly idea was neat, but definitely un-traditional. >> Also, the formula to make the shadow shrink with altitude could be >> a useful idea. > > Er ... what? When I added shadows to the 3 craft I have, I found it nicer to have the shadow shrink as altitude increases. >> Many new screenshots available, (but only 4 Mb per hour) > > Some of them look really nice. :-) Thank you, I think I worked harder on them than I intended to. Stewart ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel