* Melchior FRANZ -- Tuesday 20 March 2007:
> * Stuart Buchanan -- Tuesday 20 March 2007:
> > 2) The ability to define objects in the scenery within a tutorial, e.g.
> > adding a downed aircraft/missing walker

Implemented. One can now let a tutorial add static scenery objects
like air-racing pylons etc.



> > 3)The ability to trigger "select" animations on objects. This is possible
> > indirectly by writing to a property, but isn't ideal.
> 
> Well, properties are really the only way to communicate with animations,
> and that's not a bad thing. You can now embed Nasal in tutorials, so
> there's nothing stopping you from launching an "interpolate()" etc.

Hmm ... but this would currently only work if an object has fixed
property paths, which doesn't really work if one should be able to
place more instances of the same object.  :-/ 

m.

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