* Melchior FRANZ -- Tuesday 20 March 2007: > * Stuart Buchanan -- Tuesday 20 March 2007: > > 2) The ability to define objects in the scenery within a tutorial, e.g. > > adding a downed aircraft/missing walker
Implemented. One can now let a tutorial add static scenery objects like air-racing pylons etc. > > 3)The ability to trigger "select" animations on objects. This is possible > > indirectly by writing to a property, but isn't ideal. > > Well, properties are really the only way to communicate with animations, > and that's not a bad thing. You can now embed Nasal in tutorials, so > there's nothing stopping you from launching an "interpolate()" etc. Hmm ... but this would currently only work if an object has fixed property paths, which doesn't really work if one should be able to place more instances of the same object. :-/ m. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel