Hi Curt,

  Thanx for the quick answer, the details from my first mail about this issue 
are:

  Config: AMD Athlon64 X2 4200, Geforce 6600 (Asus)
  OS: Fedore Core 5
  Kernel: 2.6.20-1.2307.fc5smp
  nVidia driver version: 1.0-9755

  OSG revision: 6398
  SimGear, FlightGear version: CVS 2007/04/05
  CFLAGS="-g -march=athlon-xp -O3 -fomit-frame-pointer -pipe"
  CXXFLAGS=$CFLAGS
  
  gcc version 4.1.1 20070105 (Red Hat 4.1.1-51)

Kindest regards,
Gabor

On Thursday 05 April 2007 14:01, Curtis Olson wrote:
> On 4/5/07, Toth Gabor wrote:
> > On Thursday 05 April 2007 04:34, Csaba Halász wrote:
> > > On 4/5/07, Gabor Toth wrote:
> > > > Hi,
> > > >
> > > >   I've found a funny rendering bug seen on the following pictures:
> > > >
> > > >   http://fgfs.i-net.hu/downloads/fgfs-screen-054.jpg
> > > >   http://fgfs.i-net.hu/downloads/fgfs-screen-055.jpg
> > > >   http://fgfs.i-net.hu/downloads/fgfs-screen-056.jpg
> > > >
> > > >   Airport: VHHH
> > > >   Aircraft: 747
> > >
> > > For the benefit of the mailing list:
> > > I could reproduce this behaviour as well. After recompiling with SDL
> > > everything seems to work OK, however.
> > >
> > > Greets,
> > > Csaba
> >
> >   Some additional info: This behavior occurs at other airports as well.
> >
> >   Also I've found that this happens only when using any of the external
> > views,
> > but does not happen when using cockpit view.
> >
> >   Bug occurs only when FG runs at 1024x768 or 1280x1024 resolution. There
> > is
> > no problem at 800x600.
> >
> >   Other aircraft tested to be safe: 777-200, seahawk
> >
> >   I've also uploaded a short mpg file to let you see the way how ground
> > textures move depending on heading or banking of a/c and view angle.
> >
> >   http://fgfs.i-net.hu/downloads/out.mpg
>
> Could this be related to the open-gl drivers?  What video card and drivers
> are you running?  Is this with the plib/ssg version of FlightGear or the
> osg version?
>
> Curt.

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