Olaf Flebbe wrote: >I did the materials approach because I didn't want to harm older graphic >cards too much. But since most of the posters like to have a global >control I see no point in applying it only to certain materials for now. > >Right now I am hacking the Rendering Options panel. > >Olaf > > > > In fgIdleFunction(), this line glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ; should be disabled when we use anisotropic filtering (because it becomes useless and because in all cases it ruins the mipmaping of buildings walls).
Also since the anisotropic filter parameter must be applied to each textures (and it's hard to do that if we don't have a list of existing textures), you can rememder the user that the option will only be applied on the next launch of FG. Harald. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel