On Tue 1 May 2007 17:46, leee wrote:
> On Tuesday 01 May 2007 14:04, Melchior FRANZ wrote:
SNIP
> >
> > Back then I seemed to be the only one who saw it, and while
> > turning AI off did indeed help, I'm not sure if it was the cause.
> > Maybe it just avoided some timing problem that's really caused
> > by something else. (The Nasal listener logging that I added
> > a few days ago was also to investigate that problem, but they
> > apparently aren't involved.)
> >
> > m.
>
> I'm wondering if this might be similar to the problems I was having with
> the SU-37 back in December 2006 (the postings are between the 8th and the
> 16th).
>
> The symptoms sound identical.
>
> At the time, I was using a lot of listeners to implement stick de-coupling
> and I had also duplicated a noise-spike filter in the A/P.  Rewriting to
> reduce the number of listeners and remove the duplicated filter seemed to
> cure the problem.  However, a clear definitive cause for the problem was
> never found and the A/P subsequently suffered from inconsistent timing
> issues and PID controllers refusing to work until reset, so there may have
> been a wider problem.
>
> LeeE
>
I can confirm (i did it before) that A/P inconsistency.

In addition to theses problems, may be out of topic, i noticed that suddenly 
after a lot of time flying or staying in place (ie KSFO which is the main 
place where we can get a lot of Pilots coming on / getting out) ,  
the /ai/models/multiplayer[n]  start to be frozen not updated.
Any others functunality regarding /ai are right, and FG continues to run.

Regards
-- 
Gérard


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