Hi,

fine - it seems a dream would come true - if it could
be realized.

Why not offer both schemes? One for those who used it
as an alternative to MSFS and X-Plane and one more for
science?

HHS
--- leee <[EMAIL PROTECTED]> schrieb:

> Yep -that's exactly the sort of thing I was
> referring to.  The Panavia Tornado 
> uses a lookahead radar to evaluate the terrain and
> build an elevation 
> profile, upon which it overlays a ski-toe curve
> flight envelope.  The terrain 
> avoidance system ensures the flight envelope avoids
> the terrain by looking 
> for intersections of the two curves:)
> 
> A fully featured terrain avoidance system would be
> expensive within FG, in 
> terms of resources, but I think simpler and less
> resource hungry schemes are 
> possible, certainly in straight-line flight, and
> which would be a great 
> improvement over the current facility.
> 
> LeeE
> 
> On Friday 04 May 2007 00:38, Heiko Schulz wrote:
> > Hi,
> >
> > Hmm... maybe it's too late and I'm too tired. Did
> I
> > understand right? So maybe it would be possible to
> > simulate a Panavia Tornado's Terrain Following
> system?
> >
> > Or a better ground follwing of AI-vehicules?
> >
> > HHS
> >
> > --- leee <[EMAIL PROTECTED]> schrieb:
> > > I was very interested to see this come into cvs.
> > > With it, it should be
> > > possible to implement proper look-ahead
> > > terrain-following algorithms.
> > >
> > > If anyone's interested, I gave a lot of thought
> to
> > > this topic and there are a
> > > number of options that provide varying pros &
> cons
> > > e.g. processing/sampling
> > > rate overheads vs. capabilities.  The simplest
> > > scheme that occurred to me was
> > > for a simple straight line solution that would
> > > require just one sample per
> > > frame but there are more complex solutions that
> will
> > > handle turns.
> > >
> > > If anyone's interested drop me a line and I'll
> dig
> > > up the notes I made and try
> > > to knock them into better shape for discussion.
> > >
> > > LeeE
> 
> 
>
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