Melchior FRANZ wrote:
> * Martin Spott -- Sunday 29 April 2007:
> > Is animation of such static objects coupled with some sort of LOD
> > mechanism ?

> Not a forced one. The <load> part is executed when the object's
> tile is loaded, and the <unload> part when the tile is removed
> from memory. The <unload> part has to actively stop what was
> started in the <load> part, otherwise it keeps running (and that's
> a feature). But the removal of a tile happens only when you are
> quite far away, so if the mechanism is used a lot, then such
> running code might accumulate.

If I were you then I'd put a FIXME into the source as a reminder for
the times when people are desperately serching why FG faces significant
slowdowns in populated areas - slowdowns that can't be explained by
polygon- or object counts  :-)

        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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