Melchior FRANZ wrote: > * Martin Spott -- Sunday 29 April 2007: > > Is animation of such static objects coupled with some sort of LOD > > mechanism ?
> Not a forced one. The <load> part is executed when the object's > tile is loaded, and the <unload> part when the tile is removed > from memory. The <unload> part has to actively stop what was > started in the <load> part, otherwise it keeps running (and that's > a feature). But the removal of a tile happens only when you are > quite far away, so if the mechanism is used a lot, then such > running code might accumulate. If I were you then I'd put a FIXME into the source as a reminder for the times when people are desperately serching why FG faces significant slowdowns in populated areas - slowdowns that can't be explained by polygon- or object counts :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel