Simulador wrote: >Hi Stewart, > >I am sorry for the delay, I posted this email 2 weeks ago and I thought >I had answered you. > >I am working on a Full Flight Simulator that was manufactured in 1976, >it is a Boeing 707-341. > >The HOST computer was a R2000, it was a 24 bit machine with 64 K words >of memory. We did replace the R2000 computer for a LINUX based PC with a >emulator. > >The Visual System is a NOVOVEW 2500, it was developed by Evans and >Sutherland, and the computer is a Texas Instrument TI980 computer ( 16 >bit x 16 K words). > >I was testing FLIGHT GEAR as a VISUAL SYSTEM replacement for this >simulator, but I should have control over the exterior AIRCRAFT LIGHTS. > >Is there any plans to develop this functionality to Flight Gear on a >short term? > >Please take a look at http://707simulator.multiply.com > >Regards, > >Carlos > >Stewart Andreason wrote: > > > I can not talk for the others but I won't work on that for the plib version (ie on a short term). The osg implementation is done in a few hours with multutexturing with a cube map and a two pass rendering. And then a preliminary work is to spatialize the scene graph so that the second render pass is only done around the spot light to minimize the hit on fps.
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