> I am one of those who are not enthusiastic about adding weapons to > FlightGear. However, if combat capability is added, I think we would > need to limit its scope. > The only limit that should be in place would be a client control that would ignore physical effects and would not display visual effects. The default of course should be "off" for the clients.
> In my opinion, putting cannons on to planes is acceptable, but dropping bombs > on ground is pushing it. As to missiles and other "smart" weapons, I think > they should be banned out right. > Banned? BANNED?! Good luck with that. If this wasn't involving a _simulator_, I might be inclined to agree with you. However, it's a bloody _game_. Things that go *boom* in games are typically pretty cool. (unless you're against the unfair exploitation and destruction of things that don't exist) The easiest way to solve this is to just have a multi-player server that caters only to combat ops. The regular server would just not pass traffic that involved weaponry. If you don't care for virtual combat, hey that's fine. You don't have to work on combat related systems or use combat aircraft. However, if you climb upon your high horse to ban this or that, don't be too shocked to find yourself flat on your back, staring up at the sky while I warm up my barbecue to enjoy some recently made horse steaks. g. -- "I'm not crazy, I'm plausibly off-nominal!" Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel