On Tuesday 08 May 2007, Harald JOHNSEN wrote:
> Yes by states I was thinking of statesets. Anyway I looked again the
> geode and drawable definitions and now
> I'm confused, I thought the states were tied to the geodes but they are
> tied to the drawable. I really don't
> understand how we can have one drawable with several states.
That is a strong tool in osg.
StateAttributes and state modes deeper in the tree (my wording for closer at 
the leafs) replace the StateAttributes and state modes closer at the root.
There are override and protected flags for them, but leave them away for the 
first cut.

Those overrides must also be handled with care. IMO these should be used with 
extreme care because the might interfere with some effects like shadows where 
we need to do multi pass rendering of the same scenegraph with different 
override attributes.
I guess that even if there is currently no effect that brakes with using 
overrides or protected state attributes, this has the potential to brake 
something like that.

Tim, the material animation stuff should IMO try so work without the 
overrides.

   Greetings

      Mathias

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