On Monday 04 June 2007 09:12, Holger Wirtz wrote:
> http://sadr.dfn.de/~wirtz/_bilder_linuxtag_2007/Linuxtag/
>
> Thanks for this really nice for days!!!
>

Let me just use this reply to second that. First of all, let me take this 
opportunity to thank everybody involved for the excellent organization! I was 
only at the booth for two days, Thursday and Friday, so I missed out on all 
the excitement of organizing and setting it up. It wasreally nice once again 
to meet some people from the project, and a great opportunity to discuss 
development ideas face to face. 

On Friday, we installed some additional IA goodies I had brought with me, and 
once we discovered it didn't work as expected, I learned how invaluable it 
was to have _the_ FlightGear OSG expert at the booth. Matthias and I started 
a debugging session (Matthias coding, and me test-flying), and within an hour 
the problem was solved! In addition to that, some other serious development 
work was going on during the meeting:Torsten Dreyer build the DragonFly, and 
me and Thomas Foerster did ground networks for EDDI, and EDDT (thanks Torsten 
for having TaxiDraw/CVS on your laptop!). 

In general, people were very enthusiastic, and this alone makes the effort of 
working on FlightGear very rewarding. I probably didn't talk to as many 
people as some of the other members, but those people I did talk with were, 
in general, very enthusiastic. I did talk with one experienced private pilot, 
who described the simulation of the Piper as "excellent", his only comment 
being that the absence of proprioceptive and auditory feedback did make it 
hard to judge the landing. Personally, I've been exposed to many aspects of 
FlightGear I hadn't really gotten into sofar. These included Flying the 
Helicopter (Awesome: Holger uploaded some pictures, where it seems all I'm 
doing is heliflying :-)), Carrier take-off and landing (Didn't try myself. 
Wanted to, but we were flying with Metar enabled, and just as I was making 
low passes over San Francisco, a low and thick overcast cloud layer came in), 
and Multiplayer (really nice).

Finally, I believe a BIG thank you is in place for Sun micro systems, who 
loaned hardware for the booth. This solar system gave a stellar performance; 
even with loads of multiplayer and AI goodies enabled. The multi display 
system also shows the power of OpenSceneGraph, and in case one might have had 
any doubts about the way of the future, let this be final proof that OSG is 
the way to go! Thanks everybody for your involvement.

Cheers,
Durk

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