> -----Original Message----- Syd > Sent: 22 June 2007 15:43 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] [ANN] OSG - Improved Weather Radar > > > On Fri, 22 Jun 2007 13:42:16 +0200 > Melchior FRANZ <[EMAIL PROTECTED]> wrote: > > > * Vivian Meazza -- Wednesday 13 June 2007: > > > Tim Moore has been hard at work recently (with the smallest of > > > inputs by me), and has ported the improved weather radar already > > > available for plib to OSG. > > > > No objections and other comments since the patches were > published on > > 2007/06/20. Because of the nearing release (not that we have the > > slightest idea when this could be :-) and the nature of the patch I > > want to give developers one last chance to object: if > nobody does that > > until tomorrow 2007/06/23 20:00 GMT, then I will: > > > > (a) apply those radar patches to sg and fg for osg and plib > > (b) comment out the "delete rt" in > src/Instrumentation/od_gauge.cx:89 > > > > > > > > PRO ------------------------------------------------------------ > > > > + we have a nice c++ radar implementation in both branches, which > > handles arbitrary numbers of AI/MP aircraft, ships, TACAN > > emitting and other objects > > > > + we can drop the quite clumsy and limited & limiting XML radar > > implementation > > > > + fixes a bug in AIManager (ask Vivian :-) > > > > + instantiates impact sub-submodels in correct order > > > > > > > > CONTRA --------------------------------------------------------- > > > > - bigger commit despite the near(?) release, with potential risk > > to break something > > > > BUT: + the patch touches only files that can hardly have side > > effects on other subsystems, and isn't executed at all > > when aircraft without od_gauge/radar are used (which > > is the vast majority). So even if there'd be problems, > > they would only affect the E3B, the T38(?), and ... the > > harrier? And even then one could comment out the radar > > instrument in the XML file and avoid all problems. > > > > + the patches were tested by, at least, Vivian, AJ, > > Csaba "Jester"(?) and me, and found functional and not > > causing problems, except the following (AJ and I): > > > > - requires to comment out the destruction of the RTT class to > > avoid crashes on exit on (some?) nVidia cards. That's hackish, > > > > BUT: + that's exactly what the 3D clouds are doing since years! > > They don't destruct the RTT class either! Nobody has > > reported problems that could be linked to that, none > > of the developers has observed such problems (AFAIK). > > > > + that's exactly what the TestRenderTexture.cxx test > > application by the very author of the RenderTexture > > class does. He doesn't destruct the class either (except > > before creating a new one during mode changes on user > > request). > > > > + it can be assumed that the card frees this resource > > like all others, when the context is destroyed, so the > > buggy freeing operation via glXDestroyPbuffer() should > > be optional in this case. > > > > m. > > Hi , I vote for adding it , and I've had that shutdown error > since I first used the wxradar ,it's not a new one here... > Just my 2 cents worth :). Cheers >
That's very interesting information. We suspected that this was a longstanding problem, but had no evidence. And does Melchior's fix, fix it for you? V. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel