I am looking for a method for adding a graphical overlay channel to
Flightgear. This overlay would consist of a dynamic texture that can be
modified in real time. I've used other OpenGL based systems with this
feature but don't know where to start with implementing it in Flightgear. If
anyone could tell me what library I should be working with (simgear, plib,
etc) or how I might go about implementing this feature, I would really
appreciate it.

 

-Noah

 

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