On 7/1/07, gh.robin  wrote:

On Sun 1 July 2007 12:32, Martin Spott wrote:
> "gh.robin" wrote:
> > Here the snapshot which shows the difference
> >
> > http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg
>
> Probably a mixup in the materials definition, 'materials.xml' ?
>
>       Martin.


One of Mathias's tile loader changes related to internal coordinate systems
put the autogenerated ocean tiles in the wrong place so they appeared to be
missing.  Mathias fixed that, but now the texture coordinate computations
seem to be wrong.  The ocean texture is drawn to a different scale with the
autogenerated ocean tiles.  Haven't had a chance to bug Mathias about this
yet.

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to