Sebastian Bechtold schrieb: > Georg Vollnhals schrieb: > > ... > Second, if we save these auto-generated textures on the > hard disk (what should generally be a good idea for performance > reasons), you could load them into an image manipulation > program and add your own stuff or, for example, replace > the auto-generated images with real aerial photos (if you have them > and you're allowed to use them for FlightGear). In other words, > you could paint anything anywhere. There are "endless possibilities", > if only the texture resolution is high enough. > > Ok, I'll wait and see :-) Almost everything will be better than the actual state.
> With best regards, > > Sebastian > > PS.: Did you try my patch? > > Well, I had a lot of workload at the end of last week as I worked some days from 7:00 am to sunset around 10:00 pm. So there was not so much time for FlightGear. Sometimes I am able to look at the forum or eMail, but I have no FG to do any work with (I only have a very old and poor performing laptop :-/ ). This whole weekend I am working "on call" (and just came back home) and if my mobile phone is quite for some hours I would like to compile and test your nice patch. Of course, I will give feedback to you, as I am really interested in this feature :-) Thank you once again for explaining me what you would like to do. Regards Georg ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

