On Mon 16 July 2007 16:16, AnMaster wrote: > Curtis Olson wrote: SNIP > > Note that this utility does have many limitation at the moment ... it > > only spits out one square for one texture per model. The output model is > > flat, so you have to manually figure out an altitude that floats it a > > meter or two > > above the default terrain. It's not a perfect solution, but might be > > useful > > for some situations. > > > > I have found it handy to spiff up my local R/C flying site scenery for > > replaying flights in my instrumented R/C airplane: > > > > http://youtube.com/watch?v=MTkJYaiVxtA > > > > All those nice mowed fields around our airstrip have been planted with > > corn this year and it's now about 8' high ... sob ... :-( > > > > Regards, > > > > Curt. > > So not useful for terrain like mountains? :-( > > Other than that this sounds very nice. > > Regards, > AnMaster >
Thanks, Curt Nice work, that tool will be very helpful. Oh, yes AnMaster, i am pretty sure it could be used for mountains, look at that specific model "Tour du Ventoux" ( which is close to my home :) ) http://fgfsdb.stockill.org/modeledit.php?id=317 I have redrawn a 3D .ac model which include the shape of the top, with road it comes over the existing scenery. The work was not easy. I guess that with the Curt's tool it would have been easier Cheers -- Gérard ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel