Jester and I on IRC did manage to find a workaround a few days back;
we must have forgotten to report it. If you comment out the radar in
Aircraft/Generic/generic-instrumentation.xml then it works fine. So
that gives a place to start investigating.

On 7/19/07, Morten Oesterlund Joergensen
<[EMAIL PROTECTED]> wrote:
> On Thu, 2007-07-19 at 12:29 -0500, Curtis Olson wrote:
> > For about 2 weeks now I'm getting a FlightGear crash deep in the OSG
> > internals on my laptop.  I was hoping it would be a transient issue in
> > OSG and clear itself up, but so far that is not the case.  The same
> > code and versions of everything run just fine on my desktop.  I've got
> > the most current OSG, SimGear, and FlightGear updated from CVS/SVN
> > head.  I've done make clean's just in case some garbage developed in
> > my build tree.  I've tried to do all those things I would suggest to
> > others if they have some odd thing going on that other people don't
> > seem to be seeing.
> >
> > My laptop is a bit older dell latitude with 32Mb Nvidia card.  I am
> > running Linux (Fedora Core 6) with the proprietary nvidia drivers.
> > Nvidia driver version is 1.0.9631 ... this is the most current version
> > that supports my graphics hardware.  The OSG version ran great until a
> > few weeks ago.  The plib version continues to run just fine on my
> > laptop as it always has.
> >
> > FlightGear starts up, shows a splash screen gets as far as showing
> > "initializing subsystems".  When I run with --log-level-debug, I see
> > that it finishes loading the keyboard  bindings.  Then on the console
> > it prints "Splash screen progress setting up time & renderer" although
> > this is never drawn.  Immediately after that it crashes trying to call
> > sceneView->draw();
> >
> > Here is the back trace:
> >
> > Program received signal SIGSEGV, Segmentation fault.
> > [Switching to Thread -1208727824 (LWP 17599)]
> > 0x0075cc4a in osg::GraphicsContext::releaseContext ()
> >    from /usr/local/lib/libosg.so.12
> > (gdb) where
> > #0  0x0075cc4a in osg::GraphicsContext::releaseContext ()
> >    from /usr/local/lib/libosg.so.12
> > #1  0x001e1dcf in osgUtil::RenderStage::draw ()
> >    from /usr/local/lib/libosgUtil.so.12
> > #2  0x001dd5ae in osgUtil::RenderStage::drawPreRenderStages ()
> >    from /usr/local/lib/libosgUtil.so.12
> > #3  0x001e95a4 in osgUtil::SceneView::draw ()
> >    from /usr/local/lib/libosgUtil.so.12
> > #4  0x08063c8c in FGRenderer::update (refresh_camera_settings=true)
> >     at renderer.cxx :577
> > #5  0x08061c6c in FGRenderer::update () at renderer.hxx:41
> > #6  0x080a6c41 in fgOSMainLoop () at fg_os_sdl.cxx:249
> > #7  0x0805d027 in fgMainInit (argc=2, argv=0xbfdb2294) at
> > main.cxx:1071
> > #8  0x0805c1aa in main (argc=2, argv=0xbfdb2294) at bootstrap.cxx:220
> >
> > This is gdb, so I'm not confident that it has the osg function calls
> > correctly identified.
> >
> > Does any one have any suggestions or ideas?  It is a problem for me if
> > I cannot run FlightGear on my laptop here. :-(
>
> I have very little knowledge about this, but for more than a month ago
> did I have a problem, which looks like this one. It turned out that
> RoyVegard also had it.
> It had something to do with a null pointer in
> src/osgUtil/RenderStage.cpp around line 854 in the OpenSceneGraph source
> code.
> I got FlightGear working again by using osgViewer instead of SDL.
>
>
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-- 
Hans Fugal
Fugal Computing

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