Syd&Sandy wrote: >again I have to agree , and to implement the MFD on-screen checklist this way >would be agonizing ... >I could be wrong , but I personally think a render to texture would be the >best route , if I could figure out how to do it .I dont care much for the txf >font , Ive tried generating several for better clarity , but haven't been very >successful. > > You should post a photo of what you are trying to do for the MFD, perhaps we can give you a few hints. But anyway we need a little 'animation' to draw text in 3D. We allready have the translate/rotate animation to set the text position, we 'just' need to call the plib/osg draw text function. This would finally allows to draw non static data on 3d instrument or even in the 3d view (point of interest, mp callsigns, etc).
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