Confirmed, no changes to the source necessary. I also played with
less-intrusive solutions to the alut.h problem. Putting alut.h[1] in
e.g. /usr/local/include/OpenAL/alut.h works great.

So to summarize:

- You need a compiler, of course, and I think you may need XCode
Tools[2] installed for that.
- GLUT included in the OS
- OpenAL included in the OS, with the exception of OpenAL/alut.h which
you should download and put in the include path.
- plib via MacPorts[3] (last time I tried this by hand it didn't work
out of the box)
- SimGear by hand, no changes
- FlightGear by hand, no changes

1. http://hans.fugal.net/alut.h among other places
2. http://developer.apple.com/tools/xcode/
3. http://www.macports.org/

There have been some regressions in CVS since 0.9.11-pre1. I try to
periodically mention the problems and nag people/provide patches to
help out. There's also the macflightgear.sf.net people, but I don't
know what their status is.

On 8/6/07, Hans Fugal <[EMAIL PROTECTED]> wrote:
> Hi Curt,
>
> I successfully built and flew 0.9.11-pre1 in OS X. You need the OpenAL
> hack (find alut.h and stick it in
> /System/Library/Frameworks/OpenAL.framework/Headers), plib from
> MacPorts works fine, you might need various other generic dependencies
> (like automake or autoconf perhaps). I do not believe there were any
> patches needed, but I'll rebuild it in the morning to verify, and
> report.
>
> On 8/6/07, Curtis Olson <[EMAIL PROTECTED]> wrote:
> > Has anyone built the latest plib or osg versions of FlightGear for Mac OS?
> > I had someone ask me that earlier today and I promised I'd try to find a
> > download link for them.
> >
> > Thanks,
> >
> > Curt.
> >
> >  --
> > Curtis Olson - University of Minnesota - FlightGear Project
> > http://baron.flightgear.org/~curt/
> > http://www.humanfirst.umn.edu/   http://www.flightgear.org
> > Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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> >
>
>
> --
> Hans Fugal
> Fugal Computing
>


-- 
Hans Fugal
Fugal Computing

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