F.A.O. Robin van Steenbergen <[EMAIL PROTECTED]>
Dear Robin,
                    Thanks that is very kind of you, primarily at the moment
I am trying to make the movies rely more or less on what flightgear has to
offer in it's software based code. To many external special effects
will deviate from what FlightGear has to offer visually. I am using
Text to Speech but only for me to tell a story which of coarse most of us 
already
know from the credits that the speech is an extra. I will consider what you
say though because it is very difficult to add visual effects using Nero
Digital it has a lot of short falls, and does hinder my plans a lot.

I do have some action scenes planned however, as with any movie people do want 
to see some action sequences, I am going to be careful though about what if 
anything gets blown up, this mostly relies on the story obviously - I certainly 
am not going to be using any terrorist scenarios, only fictionalised and 
ridiculous situations that would not really happen ;) I have been experimenting 
with other software this week, but have not got the hang of it yet.


To have some rendering done external does pose another problem however with
the continuity or picture resolution in size and quality? I am not sure how
well I can integrate different video source's into one stream. The
bit rates and frames would have to match exactly? maybe. I have had some
problems in the past with different video source material when trying to
encode it and mix it into one stream. Maybe you have some idea's about these
problems?

Currently to maximise my fps in flightgear I use a half size initial
capture, then I upsize to a higher resolution while I reprocess the video
streams to minimise any further quality loss. here are the statistics of the raw
capture stream -
Video: FPS1 512x384 25.00fps 16806Kbps [Video 0]
Audio: PCM 44100Hz stereo 1411Kbps [Audio 1]

I use these streams in Nero Digital for editing and compilation, to both
save on disk space and for manageability on my PC, I recently upgraded my
memory so I may have a go at capturing at a high full screen size, but past
experience has given some strange results, usually text and fonts are less
clear than when using half size? I don't know why this happens.

I would prefer the special effects that is currently being developed in
FlightGear such as these >
http://home.arcor.de/vollnhals-bremen/Catalina/CatFFTest

AndersG and Helijah have been a great help with the Ogel and a few other things
such as the Cow mounted on the Lightening, and their is some secret movie stuff 
in the pipe which wont be seen until part 3 etc. 

I know many people are a bit against bombing and weaponry in flightgear, but 
this is really about
entertainment value and is not about promoting violence, I hope that as my 
story unfolds any negativity will be offset by the morals in the story, most of 
which I have yet to script.

It is interesting you mentioned the intonation with the speech, I have been 
slowly developing some remodulations and profiles which I save for later use, 
having the speech engine simulate anger and stress in the voice patterns is not 
an easy task to do with speech engines.

I use an older version of Cool Edit, (before it was bought out) to change the 
intonation. 

Please stay in touch Robin I am sure I might need you for some special effects 
later if I have difficulty :o)

Best Regards, Aerotro <> Ortorea


<Former message snipped>
----- Original Message ----- 
From: "Robin van Steenbergen" <[EMAIL PROTECTED]>
To: "Forums Virgin Net" <[EMAIL PROTECTED]>; "FlightGear
developers discussions" <flightgear-devel@lists.sourceforge.net>
Sent: Monday, September 10, 2007 10:46 PM
Subject: Re: [Flightgear-devel] Movie Special Effects Request from Aerotro
<credit list snipped>
> Do the graphics have to be rendered in FG? Otherwise I might be able to
> import the Oleg model in LightWave along with the SU-37 and make some
> renders from there. Should also improve the lighting and graphics
> quality to make it more natural.
>
> Flame Throwers can be done with FXHome VisionLab (which I have, as a
> member of Fan Trek Productions), check out our YouTube here:
>
> http://www.youtube.com/user/FanTrekProductions
>
> If you want to expand on this, you might be able to add live spoken
> dialogue instead of the scripted one (as the scripted dialogue loses a
> bit of its comic touch due to a lack of intonation) and maybe mix in
> some live-action sequences at a later stage or at a next project.
>
> Nice to see some other film maker on the FG list though!
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