On Thu, 18 Oct 2007, frank hadder wrote:

> I'm working on a UAV simulator using FlightGear. The goal is to make an
> autonomous UAV. We have written code that receives FDM input and sends the
> flight controls back to the FlightGear simulator ie. we have written a
> program to fly the plane. Now we want to add the data from the Multiplayer
> server to help make flight decisions (such as if we wanted an autonomous UAV
> to follow another plane). To do this, we need to have access to the data
> being sent from the multiplayer server to our local instance of FlightGear.

Hi,

Why not let your other program connect to the multiplayer server as an 
observer? If it always claims to be at the same location as your aircraft 
it should receive the same information (down to packet losses).

That's at least what I'd try first :)

/Anders
-- 
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Anders Gidenstam
mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/

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