On Thursday 25 October 2007 21:39, Melchior FRANZ wrote:
> * Durk Talsma -- Thursday 25 October 2007:
> > Probably the best course of action is to send a friendly reminder
> > to the plib list, and if it doesn't happen again, stick to plan B.
>
> Yes, but I won't do that. I did it on 2007/04/02, and the question
> remained unanswered. The last posting before that was two and a
> half months earlier, and the next was two months later. There are
> nicer places to be ignored.

I'll ask. FWIW, I am also very skeptical that it will lead to anything, as I'm 
afraid plib is close to dying. Nevertheless, I'd like to ask, as courtesy to 
the well intended people over there (in particular John Fay, who's put a lot 
of effort into keeping plib going).

>
> I'm a bit impatient with plib, and I think that integrating the
> code into fgfs becomes more and more desirable. Which is also a
> reason why I would like to have the fgfs code cleaned up w.r.t.
> to the GUI parts. But I can commit my one year old patch right
> after the release, too. It would just be a pity if people
> continued to use the broken plib version out of laziness (and
> because we don't force them to use the fixed one. :-)
>
IIRC, my plan B was something like, If plib manages to do a new release before 
we're ready for 0.9.11, we use that one. If not, we still use 1.8.4, and give 
them until the release of 0.9.12 (or whatever FG version number is next). If 
by then, we still haven't seen a new release, we fork our own versions of the 
relevant libraries.

Assuming we stick to the plan of releasing one more plib version and then 
switch over to OSG, how much of plib do we still depend upon? The scene graph 
and the audio lib are already replaced by OSG and openal, so I guess it's 
joystick code and pui? Anything else?

Cheers,
Durk

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