Heiko Schulz ha scritto: > OSG is a ASCII Native Format- so you can easily edit > with your favourite texteditor.
That's good. Helps when tweaking is needed. > You can export it to Blender: > http://projects.blender.org/projects/osgexport/ > But it needs a little bit "post process" work after > converting like setting the ambientColor Partially good, I don't feel confortable with Blender, I use it only if necessary. I'd prefer having some other kind of exporter/importer. > The animation (moving) are also working in FGFS-OSG. That's very good to know, but I really have problems in finding usable informations about that. I also fear the user interface to those animations is pretty primitive, what's your experience with that? > here you will find a example by me: > www.hoerbird.net/osg-reflect-effect-example.tar.gz > It shows the A380 partly converted to .osg with a fake > reflection effect. I should give you hints about using > this fileformat. OSG new shading schemes potentials seem very interesting to me, I'm mostly interested in bump mapping, transparency and texture animation; currently FGFS does a very bad job with multiple transparent surfaces and ac3d offers no bump-map at all. Can you tell me something about the bump mapping in OSG/FGFS, does it work? Roberto ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel