=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-18_08:22:08 (durk) /var/cvs/SimGear-0.3/source/README.OpenAL /var/cvs/SimGear-0.3/source/README.plib
Minor documentation update. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-18_17:30:34 (timoore) /var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGTexturedTriangleBin.hxx Some scene graph optimizations When loading terrain, use DrawElementsUShort where possible. Don't chunk unconnected triangles in the terrain into seperate Geometry sets; make the sets as big as possible. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-22_12:15:54 (durk) /var/cvs/SimGear-0.3/source/Makefile.am /var/cvs/SimGear-0.3/source/SimGear.dsp /var/cvs/SimGear-0.3/source/configure.ac A few prerelease related changes: - new version number - modified path for make dist post processing - new autogenerated dsp file 2f585eeea02e2c79d7b1d8c4963bae2d ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel