=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-11-18_08:22:08 (durk)
/var/cvs/SimGear-0.3/source/README.OpenAL
/var/cvs/SimGear-0.3/source/README.plib

Minor documentation update.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-11-18_17:30:34 (timoore)
/var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGTexturedTriangleBin.hxx

Some scene graph optimizations

When loading terrain, use DrawElementsUShort where possible.

Don't chunk unconnected triangles in the terrain into seperate
Geometry sets; make the sets as big as possible.


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2007-11-22_12:15:54 (durk)
/var/cvs/SimGear-0.3/source/Makefile.am
/var/cvs/SimGear-0.3/source/SimGear.dsp
/var/cvs/SimGear-0.3/source/configure.ac

A few prerelease related changes:
 - new version number
 - modified path for make dist post processing
 - new autogenerated dsp file


2f585eeea02e2c79d7b1d8c4963bae2d

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