I'm not familiar with the suspension geometry of planes, but i *guess*
it can be modelled as a series of "bodies", "joints", "springs" and
"dampers", together with the tire model.

Planes tires are pretty big, so they're an important part of the
suspension process in landings too (and braking.. planes have brakes
on their wheels too, not just reversing engines rotation + flaps,
right?), not so much in take offs.

You simply simulate a couple of bodies linked together through joints,
and the springs and dampers must be present too (depends on the
physics engine of choice, the spring rates and dampening values are
part of the joints properties, or a separate "entity"). As for the
tires, that's probably the biggest issue i'll have to deal with in my
simulator, but i think a simple approximation will be enough for plane
landings.

I was hoping fligh gear simulated all those entity types i've
mentioned, since that's what i could reuse for the physics of
Motorsport. However, if it does not, then both projects are in need of
using a third party physics engine that does it, such as ODE, Bullet,
Physsim, etc. (unless you want to code it yourself, but i'm not a
physicsist nor a mathematician, and i don't have enough spare time to
learn enough, so i try to reuse physics code as much as possible.
which is one of the reasons i'm looking into using FG).

On 12/1/07, Jon S. Berndt <[EMAIL PROTECTED]> wrote:
> > Hi all,
> >
> > I'm the main developer of Motorsport ( www.motorsport-sim.org ), a
> > wheeled vehicles simulator (aimed at racing cars, but not necessarily
> > exclusively focused on that). I'm rewriting the sim from scratch, and
> > while i'm at it, i'm reconsidering my choices of third party libraries
> > to use.
> >
> > I've been told that FlighGear people were interested in including a
> > car simulation on it too, so that's why i'm seding this email :-)
>
> I am particularly interested in how you model suspension/ground reactions.
>
> Jon
>
>
> Jon S. Berndt
> Development Coordinator
> JSBSim Project
> www.JSBSim.org
>
>
>
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-- 
Saludos,
     Bruno González

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