=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-03_07:21:24 (mfranz) /var/cvs/FlightGear-0.9/source/src/AIModel/submodel.cxx
degrade "found path" SG_ALERT to SG_INFO =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-04_14:22:33 (mfranz) /var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/models/propulsion/FGPropeller.cpp backport from JSBSim/cvs: apply prop sense only once (OK'ed by JSB) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-05_04:57:53 (mfranz) /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx add runway number as "id" to the runway hash within an airport hash (It's already available as runway hash key, but the runway hash shouldn't depend on it and be self-contained.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-06_12:04:17 (mfranz) /var/cvs/FlightGear-0.9/source/src/Model/acmodel.cxx tell *why* loading a model failed =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-06_12:32:45 (mfranz) /var/cvs/FlightGear-0.9/source/src/Model/modelmgr.cxx - move exception handling from init() and childAdded() to add_model() - tell why loading a model failed =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-07_07:03:57 (timoore) /var/cvs/FlightGear-0.9/source/src/MultiPlayer/multiplaymgr.cxx Check for valid multiplayer packet. Instead of just reporting that the magic number, length, etc. of a multiplayer packet is invalid, abort processing this packet. Also, check if enough space remains to send a property string. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-08_03:49:15 (mfranz) /var/cvs/FlightGear-0.9/source/src/MultiPlayer/multiplaymgr.cxx add some generic properties for free use =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-08_16:13:04 (mfranz) /var/cvs/FlightGear-0.9/source/src/AIModel/AIBase.cxx /var/cvs/FlightGear-0.9/source/src/AIModel/AIBase.hxx /var/cvs/FlightGear-0.9/source/src/AIModel/AICarrier.cxx /var/cvs/FlightGear-0.9/source/src/AIModel/AICarrier.hxx Tatsuhiro NISHIOKA: Finally I found the cause of DList stack overflow and off-carrier aircraft problem. The cause of the first one is that aip.ssgTransform of AICarrier are unexpectedly registered on every reset in AIBase::init(). The second one is caused by ssgEntry related code in AICarrier::init(). So I made a patch for doing these process only in the first init() calls. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-12-08_16:37:24 (mfranz) /var/cvs/FlightGear-0.9/source/src/AIModel/submodel.cxx noise-- 2f585eeea02e2c79d7b1d8c4963bae2d ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel